Early Access guide hub
Farm to Table Game Guide
A player-first wiki for routes, storage problems, staff fixes, crops, recipes, machines, and patch-sensitive notes checked against real play.

Start Here
Guides for the first messy hours
Beginner Guide
Start your first farm, kitchen, and restaurant loop without wasting early resources.
Open guideWhy You're Always Broke
Fix the early-game money problem when coins, pantry stock, and service time all run short.
Open guideMachine Upgrade Guide
Plan which machines to build first and which upgrades can wait.
Open guideFirst Day Setup
Gameplay-backed Day 1 setup route for tables, seats, kitchen placement, and opening.
Open guidePlayer Fixes
When the restaurant stops behaving
Staff Not Working
Diagnose chefs, farmers, waiters, cashiers, shelf labels, paths, and Early Access staff bugs.
Move Mode and Building Fixes
Use the new Move Mode, move kitchen objects safely, and debug chef workstation unreachable warnings.
Ingredient Storage
Use shelves, crates, and nearby prep space so service does not stall during orders.
Cashier Stand Not Selling
Fix outdoor stand placement, visible stock, cashier assignment, and market flow before calling it a bug.
Research Tree Basics
Read early research branches, choose useful unlocks, and record costs without guessing.
Database
Useful tables, only when useful
Recipe Database
HeldIngredients, cooking notes, and profit fields stay held until enough rows are verified.
Fish Locations
HeldFish names, locations, seasons, weather, and time windows queued for gameplay checks.
Crop Guide
GrowingA sortable single-page crop table for priorities, verification status, and future profit values.
About this wiki
This site focuses on the questions players actually search during play: what to do first, why staff stop working, how storage labels behave, which machines block progress, and which database values are safe to publish. Empty or uncertain database rows stay held back until they can be checked.
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