Guide
Farm to Table Current Build and Patch Notes
September 30 Major Update #1 release notes, crop and research changes, staff automation, expanded land and storage, plus historical Early Access patches.
Current official release
| Field | Current value | How to use it |
|---|---|---|
| Official update name | Major Update #1 | Released publicly; this is no longer only a beta update. |
| Release date | September 30, 2026 at 09:43 PDT | Compare older guide dates against this release. |
| Numeric version | Not provided in the announcement | Use the official update name and date; do not infer a version number. |
| Historical numbered hotfix | Hotfix 1.0.122, June 23, 2026 | Retained below for the earlier chef workstation reachability fix. |
| Issue resolution limits | Specific staff, building, storage, control and cleanliness fixes | The announcement does not confirm missing Preparation Time or il2cpp startup fixes. |
| Recipe reference | 33 recipes confirmed by the owner on September 26 | Preserved without claiming to include every recipe in the game; more recipes remain future work. |
September 30 crop, land and shelf values
| Addition or change | Official value | Planning note |
|---|---|---|
| Carrot unlock | Level 3 → level 6 | Price unchanged; check the new gate before planning Carrot Soup. |
| Corn unlock | Level 5 → level 8 | Price unchanged; no new corn recipe is established by these notes. |
| Four new land plots | Level 25; 25,000 per plot | The developer says existing land and placed objects stay in place in current saves. |
| Large Shelf | 72 items: 12 crates × 6; level 15; 2,000 | A larger buffer for ingredients and harvested products. |
| High-Capacity Shelf | 192 items: 8 crates × 24; level 25; 6,000 | Plan access as well as storage capacity. |
Research order from September 30
Major Update #1 changed these prerequisites. Follow the relevant branch before buying its equipment or hiring staff; the announcement does not supply research costs.
| Branch | Required order |
|---|---|
| Staff and cooking | First Farmer research → Waiter Payment Collection → Stove II → first additional staff capacity upgrade → Rancher |
| Market and construction | Market → Dairy → second staff capacity upgrade → second construction upgrade |
| Tools | Tomato Presser → first Tool Shop upgrade |
September 30 staff and storage changes
- Rancher research unlocks hiring a worker to feed animals, collect products and deliver them to shelves, with up to eight livestock buildings assigned per Rancher.
- Waiter Payment Collection requires research and is optional in the staff screen. Serving and cleaning take priority over collecting money.
- Daily Bonuses require the final staff capacity research. Pay an extra 50% of base daily wage for 30% faster movement and work until the next in-game day; automatic daily renewal is optional.
- Bonuses apply to one worker or all current workers in the same role. Disabling renewal does not cancel a bonus already paid for the day.
- Staff prefer storage labeled for the carried product, then use unlabeled space if suitable labeled space is unavailable. Shelves can receive partial deliveries.
- Staff customization and changes to assignments while staff work or carry products are now public-release features.
September 30 building, controls and service
- Floors can be placed beneath furniture. Moving or selling flooring leaves furniture in place; removing attached walls, doors or windows asks for confirmation, with a warning skip limited to that play session.
- A floor beneath a working station cannot be moved or sold while that station is in use. Placement restrictions remain visible, and the big tree can be moved but not sold.
- Xbox and DualSense controller support and custom keyboard/mouse/controller bindings are live. The developer reports 60 FPS on Steam Deck; the wiki has not independently benchmarked it.
- Order overflow appears as +N. Large HUD mode shows up to five order cards at once.
- The Management screen separates actual cleanliness from customer satisfaction with cleanliness. Needs Attention shows ingredient shortages, waiting orders, dirty tables and why unhappy guests left.
- Default serving uses left-click; conversation uses E and can be changed through Additional Interaction.
- See Current Issues for the specifically named fixes. Missing Preparation Time and startup/il2cpp errors are not confirmed as resolved.
Plans after Major Update #1
The developers aim to begin co-op testing before the end of 2026. This is a testing target rather than a release date or a shipped multiplayer mode.
More recipes, cooking stations and decorations are planned for later updates. This announcement does not establish additional recipe ingredients or quantities.
Developer FAQ notes checked September 6
This historical FAQ check predates Major Update #1. Shipped land, storage and controller features are updated below; longer-term plans remain plans.
| Topic | Current public signal | Wiki impact |
|---|---|---|
| Watering and replanting | The developer FAQ explains the field cost as replanting after harvest, not buying water. | Added a separate watering-costs guide and kept exact crop profit values pending. |
| Bigger farm or building space | Four new plots shipped September 30 at level 25 for 25,000 each. | Use the official release values above; layout edge cases still need gameplay evidence. |
| Slower play pace | The developers say pacing, economy, staff behavior, prep time, and progression are still being tuned. | Money and beginner guides should keep Early Access wording instead of promising one permanent route. |
| Controller and Steam Deck | Xbox/DualSense support and custom bindings shipped September 30. The developer claims 60 FPS on Steam Deck. | Controls are released; Deck performance here is attributed to the developer rather than a wiki benchmark. |
| Co-op | Co-op is planned for Early Access, with testing targeted before the end of 2026 but still subject to change. | Do not create co-op build guides before the feature exists publicly. |
| Storage and automation | Two larger shelves, Rancher, waiter payments, Daily Bonuses and improved storage routing shipped September 30. | Storage and staff guides use the new official rules while retaining historical fixes. |
Historical public issue signals checked September 6
These older reports predate Major Update #1. The Current Issues page separates the new explicit official fixes from unconfirmed startup and preparation-time resolution.
| Signal | Why players care | Wiki action |
|---|---|---|
| Launch or il2cpp errors | Players cannot reach the menu, so this is more urgent than a balance question. | Track safe first checks in the current-issues guide; do not promise one fix without exact error evidence. |
| Loading back in input bug | Save-load control problems can make a save feel broken. | Collect input device, Steam Input, and save-state evidence before writing a dedicated fix page. |
| Preparation Time missing | Prep time affects the whole daily restaurant loop. | Capture day-end, reload, prep option, and open-state footage before making a rule. |
| Move Mode or hit-box reports | Update 1.0.120 made moving objects important, so selection bugs can block layout fixes. | Keep Move Mode advice current and collect object-selection clips. |
| Research Basics quest confusion | A missed hotkey or menu prompt can stall new players early. | September 30 notes say the tutorial now advances when the relevant screen opens, regardless of the old required key. |
Gameplay-relevant patch history
| Patch or version | What changed | Wiki impact |
|---|---|---|
| Major Update #1 — September 30, 2026; no numeric version supplied | Rancher, four plots, larger shelves, waiter payments, Daily Bonuses, controller support, custom bindings, and research/crop changes. | Use the release details above and the updated storage, staff, research, crop and service guides. |
| Hotfix 1.0.122 | Fixed chefs mistakenly reporting that a workstation was unreachable. | Staff and build-mode guides should tell players to check layout first, then account for the current hotfix before trusting older bug reports. |
| Update 1.0.120 | Added Move Mode support for kitchen equipment, counters, and dining tables, with removal separated into its own action. | Layout guides should explain moving versus deleting objects and warn that older Remove Mode advice may be outdated. |
| Update 1.0.92 | Fixed misleading shelf crate warnings around locked and reserved slots, including empty-looking crates showing "Storage is full." | Storage and staff guides should explain reserved slots instead of treating every warning as a full crate. |
| Update 1.0.91 | Fixed chef pathing and cook-station problems, including cases where chefs got stuck, disappeared, or failed to find a cooking station. | Staff advice should tell players to check layout first, then account for Early Access pathing fixes. |
| Version 1.0.90 | Increased staff walking speed by 20%, fixed several farmer, market, chef, waiter, and achievement issues, and added a recipe-upgrade quest. | Older complaints about slow or idle staff may need retesting before being used as current advice. |
| Update 1.0.70 | Added Fishing Spots and Building Modes tutorials; fixed market, cash register, machine save/load, and crop-field collider issues. | Fish, machine, market, and build-mode pages can cite the systems, but exact values still need gameplay capture. |
| Update 1.0.51 | Added shelf labels, lock/unlock/reset controls, staff wait reasons, recipe renaming, and UI scrolling improvements. | Shelf labels and wait reasons should be part of every staff/storage troubleshooting page. |
| Early Access Hotfix 1.0.1 | Changed wheat seed price, wheat production time, wheat base price, seating-capacity quest steps, and prep phase options. | Wheat values can be listed as patch-numbered leads, but should be retested before final crop database indexing. |
What this changes for players
- If the game will not launch, loads into broken input, or loses preparation time after reload, use the current-issues guide and preserve evidence before overwriting saves.
- If watering feels expensive, treat the charge as part of the crop replant cycle and compare the full field-to-recipe route before calling a crop unprofitable.
- If you are rearranging the restaurant, use Move Mode for kitchen equipment, counters, and dining tables instead of deleting and rebuilding by habit.
- If a chef reports that a workstation is unreachable, check the layout and counter path, then remember that Hotfix 1.0.122 fixed a false-report case.
- If storage says full, check locked and reserved slots before rebuilding the whole kitchen.
- If staff look idle, check shelf labels, wait reasons, paths, and blocked counters before assuming the role is broken.
- If a guide predates September 30, compare its crop unlocks, research order, storage, staff and building advice against Major Update #1.
- Official release values are identified as announcement-based evidence; older footage and owner-confirmed recipes retain their original dates.
What should not be published as final yet
- Additional recipe rows beyond the 33 owner-confirmed entries without a reliable source; do not turn a future recipe plan into shipped recipes.
- Fish location tables without location, time, weather, and catch screenshots.
- Crop profit rankings that combine old patch values with unverified current recipe prices or missing replant costs.
- Wall, window or placement edge cases beyond the rules explicitly described in the September 30 announcement.
- Claims that a chef unreachable warning is always a player layout mistake or always a bug. It can be either until the layout is checked.
- Claims that a startup, input, or save-load report has one universal fix without matching the player environment and error text.
Next verification queue
| Data to verify | Why it matters | Best evidence |
|---|---|---|
| Startup and save-load issues | Recent public reports center on il2cpp/startup errors, input spinning after load, and prep-time confusion. | Screenshots of error text, connected input devices, Steam Input settings, save state, and day transition. |
| Watering and replanting cost loop | Current player confusion centers on whether field actions make farming unprofitable. | Clip showing coin balance before replanting, crop planted, harvest output, raw sale value, and one recipe use. |
| Move Mode behavior | Update 1.0.120 changed how players fix bad layouts. | Short clip moving kitchen equipment, a counter, and a dining table, then showing staff pathing after the move. |
| Chef workstation unreachable message | Hotfix 1.0.122 fixed a false warning, but real layout blocks can still happen. | Clip showing the warning, station placement, counter route, and whether moving one object fixes it. |
| Shelf reserved-slot behavior | It affects the most confusing storage error players see early. | Short clip showing the warning, shelf label state, and final fix. |
| Staff role routing | It separates real bugs from layout mistakes in staff guides. | Clip of farmer, chef, waiter, or cashier moving from task to target with wait reason visible. |
| Wheat current values | Old hotfix values may not match the current build. | Seed shop screenshot, timer check, harvest output, and sale value. |
| Recipe upgrade quest | Version 1.0.90 added this as a progression signal. | Research/menu screenshot showing the quest and one completed upgrade. |
Source notes
- Official Major Update #1, released September 30, 2026 at 09:43 PDT: https://steamcommunity.com/games/3582250/announcements/detail/679637128142913620
- Official Steam news page checked September 6, 2026: https://store.steampowered.com/news/app/3582250
- SteamDB patch list checked September 6, 2026: https://steamdb.info/app/3582250/patchnotes/
- Public Steam achievements checked September 6, 2026: https://steamcommunity.com/stats/3582250/achievements
- Historical June 23 patches: Update 1.0.120 and Hotfix 1.0.122. Those numbered entries are retained as history, not the current release label.
- The September 6 discussion check predates this release. Preparation Time and il2cpp resolution are not confirmed by the September 30 announcement.
- The local game installation was not playtested for this update. The 33-recipe reference keeps its September 26 owner confirmation and May 18 screenshot date.