Guide

Farm to Table Current Build and Patch Notes

September 30 Major Update #1 release notes, crop and research changes, staff automation, expanded land and storage, plus historical Early Access patches.

Official release notes: Major Update #1 launched September 30, 2026 at 09:43 PDT. No numeric version is provided. This is announcement-based verification, not a new gameplay test.

Current official release

FieldCurrent valueHow to use it
Official update nameMajor Update #1Released publicly; this is no longer only a beta update.
Release dateSeptember 30, 2026 at 09:43 PDTCompare older guide dates against this release.
Numeric versionNot provided in the announcementUse the official update name and date; do not infer a version number.
Historical numbered hotfixHotfix 1.0.122, June 23, 2026Retained below for the earlier chef workstation reachability fix.
Issue resolution limitsSpecific staff, building, storage, control and cleanliness fixesThe announcement does not confirm missing Preparation Time or il2cpp startup fixes.
Recipe reference33 recipes confirmed by the owner on September 26Preserved without claiming to include every recipe in the game; more recipes remain future work.

September 30 crop, land and shelf values

Addition or changeOfficial valuePlanning note
Carrot unlockLevel 3 → level 6Price unchanged; check the new gate before planning Carrot Soup.
Corn unlockLevel 5 → level 8Price unchanged; no new corn recipe is established by these notes.
Four new land plotsLevel 25; 25,000 per plotThe developer says existing land and placed objects stay in place in current saves.
Large Shelf72 items: 12 crates × 6; level 15; 2,000A larger buffer for ingredients and harvested products.
High-Capacity Shelf192 items: 8 crates × 24; level 25; 6,000Plan access as well as storage capacity.

Research order from September 30

Major Update #1 changed these prerequisites. Follow the relevant branch before buying its equipment or hiring staff; the announcement does not supply research costs.

BranchRequired order
Staff and cookingFirst Farmer research → Waiter Payment Collection → Stove II → first additional staff capacity upgrade → Rancher
Market and constructionMarket → Dairy → second staff capacity upgrade → second construction upgrade
ToolsTomato Presser → first Tool Shop upgrade

September 30 staff and storage changes

  • Rancher research unlocks hiring a worker to feed animals, collect products and deliver them to shelves, with up to eight livestock buildings assigned per Rancher.
  • Waiter Payment Collection requires research and is optional in the staff screen. Serving and cleaning take priority over collecting money.
  • Daily Bonuses require the final staff capacity research. Pay an extra 50% of base daily wage for 30% faster movement and work until the next in-game day; automatic daily renewal is optional.
  • Bonuses apply to one worker or all current workers in the same role. Disabling renewal does not cancel a bonus already paid for the day.
  • Staff prefer storage labeled for the carried product, then use unlabeled space if suitable labeled space is unavailable. Shelves can receive partial deliveries.
  • Staff customization and changes to assignments while staff work or carry products are now public-release features.

September 30 building, controls and service

  • Floors can be placed beneath furniture. Moving or selling flooring leaves furniture in place; removing attached walls, doors or windows asks for confirmation, with a warning skip limited to that play session.
  • A floor beneath a working station cannot be moved or sold while that station is in use. Placement restrictions remain visible, and the big tree can be moved but not sold.
  • Xbox and DualSense controller support and custom keyboard/mouse/controller bindings are live. The developer reports 60 FPS on Steam Deck; the wiki has not independently benchmarked it.
  • Order overflow appears as +N. Large HUD mode shows up to five order cards at once.
  • The Management screen separates actual cleanliness from customer satisfaction with cleanliness. Needs Attention shows ingredient shortages, waiting orders, dirty tables and why unhappy guests left.
  • Default serving uses left-click; conversation uses E and can be changed through Additional Interaction.
  • See Current Issues for the specifically named fixes. Missing Preparation Time and startup/il2cpp errors are not confirmed as resolved.

Plans after Major Update #1

The developers aim to begin co-op testing before the end of 2026. This is a testing target rather than a release date or a shipped multiplayer mode.

More recipes, cooking stations and decorations are planned for later updates. This announcement does not establish additional recipe ingredients or quantities.

Developer FAQ notes checked September 6

This historical FAQ check predates Major Update #1. Shipped land, storage and controller features are updated below; longer-term plans remain plans.

TopicCurrent public signalWiki impact
Watering and replantingThe developer FAQ explains the field cost as replanting after harvest, not buying water.Added a separate watering-costs guide and kept exact crop profit values pending.
Bigger farm or building spaceFour new plots shipped September 30 at level 25 for 25,000 each.Use the official release values above; layout edge cases still need gameplay evidence.
Slower play paceThe developers say pacing, economy, staff behavior, prep time, and progression are still being tuned.Money and beginner guides should keep Early Access wording instead of promising one permanent route.
Controller and Steam DeckXbox/DualSense support and custom bindings shipped September 30. The developer claims 60 FPS on Steam Deck.Controls are released; Deck performance here is attributed to the developer rather than a wiki benchmark.
Co-opCo-op is planned for Early Access, with testing targeted before the end of 2026 but still subject to change.Do not create co-op build guides before the feature exists publicly.
Storage and automationTwo larger shelves, Rancher, waiter payments, Daily Bonuses and improved storage routing shipped September 30.Storage and staff guides use the new official rules while retaining historical fixes.

Historical public issue signals checked September 6

These older reports predate Major Update #1. The Current Issues page separates the new explicit official fixes from unconfirmed startup and preparation-time resolution.

SignalWhy players careWiki action
Launch or il2cpp errorsPlayers cannot reach the menu, so this is more urgent than a balance question.Track safe first checks in the current-issues guide; do not promise one fix without exact error evidence.
Loading back in input bugSave-load control problems can make a save feel broken.Collect input device, Steam Input, and save-state evidence before writing a dedicated fix page.
Preparation Time missingPrep time affects the whole daily restaurant loop.Capture day-end, reload, prep option, and open-state footage before making a rule.
Move Mode or hit-box reportsUpdate 1.0.120 made moving objects important, so selection bugs can block layout fixes.Keep Move Mode advice current and collect object-selection clips.
Research Basics quest confusionA missed hotkey or menu prompt can stall new players early.September 30 notes say the tutorial now advances when the relevant screen opens, regardless of the old required key.

Gameplay-relevant patch history

Patch or versionWhat changedWiki impact
Major Update #1 — September 30, 2026; no numeric version suppliedRancher, four plots, larger shelves, waiter payments, Daily Bonuses, controller support, custom bindings, and research/crop changes.Use the release details above and the updated storage, staff, research, crop and service guides.
Hotfix 1.0.122Fixed chefs mistakenly reporting that a workstation was unreachable.Staff and build-mode guides should tell players to check layout first, then account for the current hotfix before trusting older bug reports.
Update 1.0.120Added Move Mode support for kitchen equipment, counters, and dining tables, with removal separated into its own action.Layout guides should explain moving versus deleting objects and warn that older Remove Mode advice may be outdated.
Update 1.0.92Fixed misleading shelf crate warnings around locked and reserved slots, including empty-looking crates showing "Storage is full."Storage and staff guides should explain reserved slots instead of treating every warning as a full crate.
Update 1.0.91Fixed chef pathing and cook-station problems, including cases where chefs got stuck, disappeared, or failed to find a cooking station.Staff advice should tell players to check layout first, then account for Early Access pathing fixes.
Version 1.0.90Increased staff walking speed by 20%, fixed several farmer, market, chef, waiter, and achievement issues, and added a recipe-upgrade quest.Older complaints about slow or idle staff may need retesting before being used as current advice.
Update 1.0.70Added Fishing Spots and Building Modes tutorials; fixed market, cash register, machine save/load, and crop-field collider issues.Fish, machine, market, and build-mode pages can cite the systems, but exact values still need gameplay capture.
Update 1.0.51Added shelf labels, lock/unlock/reset controls, staff wait reasons, recipe renaming, and UI scrolling improvements.Shelf labels and wait reasons should be part of every staff/storage troubleshooting page.
Early Access Hotfix 1.0.1Changed wheat seed price, wheat production time, wheat base price, seating-capacity quest steps, and prep phase options.Wheat values can be listed as patch-numbered leads, but should be retested before final crop database indexing.

What this changes for players

  • If the game will not launch, loads into broken input, or loses preparation time after reload, use the current-issues guide and preserve evidence before overwriting saves.
  • If watering feels expensive, treat the charge as part of the crop replant cycle and compare the full field-to-recipe route before calling a crop unprofitable.
  • If you are rearranging the restaurant, use Move Mode for kitchen equipment, counters, and dining tables instead of deleting and rebuilding by habit.
  • If a chef reports that a workstation is unreachable, check the layout and counter path, then remember that Hotfix 1.0.122 fixed a false-report case.
  • If storage says full, check locked and reserved slots before rebuilding the whole kitchen.
  • If staff look idle, check shelf labels, wait reasons, paths, and blocked counters before assuming the role is broken.
  • If a guide predates September 30, compare its crop unlocks, research order, storage, staff and building advice against Major Update #1.
  • Official release values are identified as announcement-based evidence; older footage and owner-confirmed recipes retain their original dates.

What should not be published as final yet

  • Additional recipe rows beyond the 33 owner-confirmed entries without a reliable source; do not turn a future recipe plan into shipped recipes.
  • Fish location tables without location, time, weather, and catch screenshots.
  • Crop profit rankings that combine old patch values with unverified current recipe prices or missing replant costs.
  • Wall, window or placement edge cases beyond the rules explicitly described in the September 30 announcement.
  • Claims that a chef unreachable warning is always a player layout mistake or always a bug. It can be either until the layout is checked.
  • Claims that a startup, input, or save-load report has one universal fix without matching the player environment and error text.

Next verification queue

Data to verifyWhy it mattersBest evidence
Startup and save-load issuesRecent public reports center on il2cpp/startup errors, input spinning after load, and prep-time confusion.Screenshots of error text, connected input devices, Steam Input settings, save state, and day transition.
Watering and replanting cost loopCurrent player confusion centers on whether field actions make farming unprofitable.Clip showing coin balance before replanting, crop planted, harvest output, raw sale value, and one recipe use.
Move Mode behaviorUpdate 1.0.120 changed how players fix bad layouts.Short clip moving kitchen equipment, a counter, and a dining table, then showing staff pathing after the move.
Chef workstation unreachable messageHotfix 1.0.122 fixed a false warning, but real layout blocks can still happen.Clip showing the warning, station placement, counter route, and whether moving one object fixes it.
Shelf reserved-slot behaviorIt affects the most confusing storage error players see early.Short clip showing the warning, shelf label state, and final fix.
Staff role routingIt separates real bugs from layout mistakes in staff guides.Clip of farmer, chef, waiter, or cashier moving from task to target with wait reason visible.
Wheat current valuesOld hotfix values may not match the current build.Seed shop screenshot, timer check, harvest output, and sale value.
Recipe upgrade questVersion 1.0.90 added this as a progression signal.Research/menu screenshot showing the quest and one completed upgrade.

Source notes

Related pages