Guide
Farm to Table Current Build and Patch Notes
Current Farm to Table Early Access build notes, gameplay-relevant patch changes, and which data still needs in-game verification.
Version page: checked against official Steam news, SteamDB, and current Steam Community discussion topics on July 2, 2026. Treat Early Access mechanics and values as subject to change.
Current verified build
| Field | Current value | How to use it |
|---|---|---|
| Latest public official version found | EA 1.0.122 | Use as the current public patch label until a newer official post is found. |
| Latest public patch date found | June 23, 2026 | Use when checking whether older guides or videos were made before the Move Mode and chef workstation fixes. |
| Main gameplay update | Update 1.0.120 | Move Mode added moving support for kitchen equipment, counters, and dining tables. |
| Latest hotfix topic | Chef workstation reachability | Hotfix 1.0.122 fixed chefs mistakenly reporting a workstation as unreachable. |
Gameplay-relevant patch history
| Patch or version | What changed | Wiki impact |
|---|---|---|
| Hotfix 1.0.122 | Fixed chefs mistakenly reporting that a workstation was unreachable. | Staff and build-mode guides should tell players to check layout first, then account for the current hotfix before trusting older bug reports. |
| Update 1.0.120 | Added Move Mode support for kitchen equipment, counters, and dining tables, with removal separated into its own action. | Layout guides should explain moving versus deleting objects and warn that older Remove Mode advice may be outdated. |
| Update 1.0.92 | Fixed misleading shelf crate warnings around locked and reserved slots, including empty-looking crates showing "Storage is full." | Storage and staff guides should explain reserved slots instead of treating every warning as a full crate. |
| Update 1.0.91 | Fixed chef pathing and cook-station problems, including cases where chefs got stuck, disappeared, or failed to find a cooking station. | Staff advice should tell players to check layout first, then account for Early Access pathing fixes. |
| Version 1.0.90 | Increased staff walking speed by 20%, fixed several farmer, market, chef, waiter, and achievement issues, and added a recipe-upgrade quest. | Older complaints about slow or idle staff may need retesting before being used as current advice. |
| Update 1.0.70 | Added Fishing Spots and Building Modes tutorials; fixed market, cash register, machine save/load, and crop-field collider issues. | Fish, machine, market, and build-mode pages can cite the systems, but exact values still need gameplay capture. |
| Update 1.0.51 | Added shelf labels, lock/unlock/reset controls, staff wait reasons, recipe renaming, and UI scrolling improvements. | Shelf labels and wait reasons should be part of every staff/storage troubleshooting page. |
| Early Access Hotfix 1.0.1 | Changed wheat seed price, wheat production time, wheat base price, seating-capacity quest steps, and prep phase options. | Wheat values can be listed as patch-numbered leads, but should be retested before final crop database indexing. |
What this changes for players
- If you are rearranging the restaurant, use Move Mode for kitchen equipment, counters, and dining tables instead of deleting and rebuilding by habit.
- If a chef reports that a workstation is unreachable, check the layout and counter path, then remember that Hotfix 1.0.122 fixed a false-report case.
- If storage says full, check locked and reserved slots before rebuilding the whole kitchen.
- If staff look idle, check shelf labels, wait reasons, paths, and blocked counters before assuming the role is broken.
- If a guide or video was made before June 23, 2026, retest move-mode, chef workstation, staff, shelf, market, and fishing advice against the current build.
- If a value came from a patch note rather than a fresh playtest, treat it as a lead until the same value is seen in-game.
What should not be published as final yet
- Complete recipe ingredient rows without current-build screenshots or repeated cooking checks.
- Fish location tables without location, time, weather, and catch screenshots.
- Crop profit rankings that combine old patch values with unverified current recipe prices.
- Exact wall, window, and moving rules without current-build screenshots showing the placement state.
- Claims that a chef unreachable warning is always a player layout mistake or always a bug. It can be either until the layout is checked.
Next verification queue
| Data to verify | Why it matters | Best evidence |
|---|---|---|
| Move Mode behavior | Update 1.0.120 changed how players fix bad layouts. | Short clip moving kitchen equipment, a counter, and a dining table, then showing staff pathing after the move. |
| Chef workstation unreachable message | Hotfix 1.0.122 fixed a false warning, but real layout blocks can still happen. | Clip showing the warning, station placement, counter route, and whether moving one object fixes it. |
| Shelf reserved-slot behavior | It affects the most confusing storage error players see early. | Short clip showing the warning, shelf label state, and final fix. |
| Staff role routing | It separates real bugs from layout mistakes in staff guides. | Clip of farmer, chef, waiter, or cashier moving from task to target with wait reason visible. |
| Wheat current values | Old hotfix values may not match the current build. | Seed shop screenshot, timer check, harvest output, and sale value. |
| Recipe upgrade quest | Version 1.0.90 added this as a progression signal. | Research/menu screenshot showing the quest and one completed upgrade. |
Source notes
- Official Steam news page checked July 2, 2026: https://steamcommunity.com/app/3582250/allnews/
- SteamDB patch list checked July 2, 2026: https://steamdb.info/app/3582250/patchnotes/
- Latest public gameplay patch found: Update 1.0.120, posted June 23, 2026.
- Latest public hotfix found: Hotfix 1.0.122, posted June 23, 2026.
- Local install build was not rechecked during this pass, so this page tracks the public official patch stream rather than the installed manifest.